MemoryUtils
The memoryutils object lets you patch the game's memory directly. This is useful for enabling or disabling game behaviors at a low level
Danger
Patching the wrong address or value can crash the game. Only use this if you know what you're doing
Methods
PatchByte
Writes a single byte to the given memory address
Args
address- The memory address to patch (as a hexadecimal number)value- The byte value to write (0x00to0xFF)
RegisterEvent("EarlyInit", function()
memoryutils:PatchByte(0x4AF717, 0x90)
memoryutils:PatchByte(0x4AF718, 0x90)
end)
Tip
0x90 is the x86 NOP instruction